package loon.core.graphics.opengl;

/**
 * Copyright 2008 - 2011
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 * 
 * @project loon
 * @author cping
 * @email：javachenpeng@yahoo.com
 * @version 0.1
 */
public interface GL {

	public static int MODE_NORMAL = 1;

	public static int MODE_ALPHA_MAP = 2;

	public static int MODE_ALPHA_BLEND = 3;

	public static int MODE_COLOR_MULTIPLY = 4;

	public static int MODE_ADD = 5;

	public static int MODE_SCREEN = 6;

	public static int MODE_ALPHA = 7;

	public static int MODE_SPEED = 8;

	public static int MODE_ALPHA_ONE = 9;

	public static int MODE_NONE = 10;

	public static final int GL_QUADS = -1;

	public static final int GL_POLYGON = GL.GL_TRIANGLE_FAN;

	public static final int GL_T2F_V3F = -2;

	public static final int GL_FILL = -3;

	public static final int GL_RGBA8 = -4;

	public static final int GL_RGB5_A1 = -5;

	public static final int GL_RGBA4 = -6;

	public static final int GL_RGBA2 = -7;

	public static final int GL_RGB8 = -8;

	public static final int GL_RGB5 = -9;

	public static final int GL_RGB4 = -10;

	public static final int GL_R3_G3_B2 = -11;

	public static final int GL_OES_VERSION_1_0 = 1;

	public static final int GL_OES_read_format = 1;

	public static final int GL_OES_compressed_paletted_texture = 1;

	public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;

	public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;

	public static final int GL_COLOR_BUFFER_BIT = 0x00004000;

	public static final int GL_FALSE = 0;

	public static final int GL_TRUE = 1;

	public static final int GL_POINTS = 0x0000;

	public static final int GL_LINES = 0x0001;

	public static final int GL_LINE_LOOP = 0x0002;

	public static final int GL_LINE_STRIP = 0x0003;

	public static final int GL_TRIANGLES = 0x0004;

	public static final int GL_TRIANGLE_STRIP = 0x0005;

	public static final int GL_TRIANGLE_FAN = 0x0006;

	public static final int GL_NEVER = 0x0200;

	public static final int GL_LESS = 0x0201;

	public static final int GL_EQUAL = 0x0202;

	public static final int GL_LEQUAL = 0x0203;

	public static final int GL_GREATER = 0x0204;

	public static final int GL_NOTEQUAL = 0x0205;

	public static final int GL_GEQUAL = 0x0206;

	public static final int GL_ALWAYS = 0x0207;

	public static final int GL_ZERO = 0;

	public static final int GL_ONE = 1;

	public static final int GL_SRC_COLOR = 0x0300;

	public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;

	public static final int GL_SRC_ALPHA = 0x0302;

	public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;

	public static final int GL_DST_ALPHA = 0x0304;

	public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;

	public static final int GL_DST_COLOR = 0x0306;

	public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;

	public static final int GL_SRC_ALPHA_SATURATE = 0x0308;

	public static final int GL_FRONT = 0x0404;

	public static final int GL_BACK = 0x0405;

	public static final int GL_FRONT_AND_BACK = 0x0408;

	public static final int GL_FOG = 0x0B60;

	public static final int GL_LIGHTING = 0x0B50;

	public static final int GL_TEXTURE_2D = 0x0DE1;

	public static final int GL_CULL_FACE = 0x0B44;

	public static final int GL_ALPHA_TEST = 0x0BC0;

	public static final int GL_BLEND = 0x0BE2;

	public static final int GL_COLOR_LOGIC_OP = 0x0BF2;

	public static final int GL_DITHER = 0x0BD0;

	public static final int GL_STENCIL_TEST = 0x0B90;

	public static final int GL_DEPTH_TEST = 0x0B71;

	public static final int GL_POINT_SMOOTH = 0x0B10;

	public static final int GL_LINE_SMOOTH = 0x0B20;

	public static final int GL_SCISSOR_TEST = 0x0C11;

	public static final int GL_COLOR_MATERIAL = 0x0B57;

	public static final int GL_NORMALIZE = 0x0BA1;

	public static final int GL_RESCALE_NORMAL = 0x803A;

	public static final int GL_POLYGON_OFFSET_FILL = 0x8037;

	public static final int GL_VERTEX_ARRAY = 0x8074;

	public static final int GL_NORMAL_ARRAY = 0x8075;

	public static final int GL_COLOR_ARRAY = 0x8076;

	public static final int GL_TEXTURE_COORD_ARRAY = 0x8078;

	public static final int GL_MULTISAMPLE = 0x809D;

	public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;

	public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;

	public static final int GL_SAMPLE_COVERAGE = 0x80A0;

	public static final int GL_NO_ERROR = 0;

	public static final int GL_INVALID_ENUM = 0x0500;

	public static final int GL_INVALID_VALUE = 0x0501;

	public static final int GL_INVALID_OPERATION = 0x0502;

	public static final int GL_STACK_OVERFLOW = 0x0503;

	public static final int GL_STACK_UNDERFLOW = 0x0504;

	public static final int GL_OUT_OF_MEMORY = 0x0505;

	public static final int GL_EXP = 0x0800;

	public static final int GL_EXP2 = 0x0801;

	public static final int GL_FOG_DENSITY = 0x0B62;

	public static final int GL_FOG_START = 0x0B63;

	public static final int GL_FOG_END = 0x0B64;

	public static final int GL_FOG_MODE = 0x0B65;

	public static final int GL_FOG_COLOR = 0x0B66;

	public static final int GL_CW = 0x0900;

	public static final int GL_CCW = 0x0901;

	public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;

	public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;

	public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;

	public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;

	public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A;

	public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B;

	public static final int GL_MAX_LIGHTS = 0x0D31;

	public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;

	public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;

	public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;

	public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;

	public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;

	public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8;

	public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9;

	public static final int GL_MAX_TEXTURE_UNITS = 0x84E2;

	public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;

	public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;

	public static final int GL_SUBPIXEL_BITS = 0x0D50;

	public static final int GL_RED_BITS = 0x0D52;

	public static final int GL_GREEN_BITS = 0x0D53;

	public static final int GL_BLUE_BITS = 0x0D54;

	public static final int GL_ALPHA_BITS = 0x0D55;

	public static final int GL_DEPTH_BITS = 0x0D56;

	public static final int GL_STENCIL_BITS = 0x0D57;

	public static final int GL_DONT_CARE = 0x1100;

	public static final int GL_FASTEST = 0x1101;

	public static final int GL_NICEST = 0x1102;

	public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;

	public static final int GL_POINT_SMOOTH_HINT = 0x0C51;

	public static final int GL_LINE_SMOOTH_HINT = 0x0C52;

	public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53;

	public static final int GL_FOG_HINT = 0x0C54;

	public static final int GL_LIGHT_MODEL_AMBIENT = 0x0B53;

	public static final int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;

	public static final int GL_AMBIENT = 0x1200;

	public static final int GL_DIFFUSE = 0x1201;

	public static final int GL_SPECULAR = 0x1202;

	public static final int GL_POSITION = 0x1203;

	public static final int GL_SPOT_DIRECTION = 0x1204;

	public static final int GL_SPOT_EXPONENT = 0x1205;

	public static final int GL_SPOT_CUTOFF = 0x1206;

	public static final int GL_CONSTANT_ATTENUATION = 0x1207;

	public static final int GL_LINEAR_ATTENUATION = 0x1208;

	public static final int GL_QUADRATIC_ATTENUATION = 0x1209;

	public static final int GL_BYTE = 0x1400;

	public static final int GL_UNSIGNED_BYTE = 0x1401;

	public static final int GL_SHORT = 0x1402;

	public static final int GL_UNSIGNED_SHORT = 0x1403;

	public static final int GL_FLOAT = 0x1406;

	public static final int GL_FIXED = 0x140C;

	public static final int GL_CLEAR = 0x1500;

	public static final int GL_AND = 0x1501;

	public static final int GL_AND_REVERSE = 0x1502;

	public static final int GL_COPY = 0x1503;

	public static final int GL_AND_INVERTED = 0x1504;

	public static final int GL_NOOP = 0x1505;

	public static final int GL_XOR = 0x1506;

	public static final int GL_OR = 0x1507;

	public static final int GL_NOR = 0x1508;

	public static final int GL_EQUIV = 0x1509;

	public static final int GL_INVERT = 0x150A;

	public static final int GL_OR_REVERSE = 0x150B;

	public static final int GL_COPY_INVERTED = 0x150C;

	public static final int GL_OR_INVERTED = 0x150D;

	public static final int GL_NAND = 0x150E;

	public static final int GL_SET = 0x150F;

	public static final int GL_EMISSION = 0x1600;

	public static final int GL_SHININESS = 0x1601;

	public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602;

	public static final int GL_MODELVIEW = 0x1700;

	public static final int GL_PROJECTION = 0x1701;

	public static final int GL_TEXTURE = 0x1702;

	public static final int GL_ALPHA = 0x1906;

	public static final int GL_RGB = 0x1907;

	public static final int GL_RGBA = 0x1908;

	public static final int GL_LUMINANCE = 0x1909;

	public static final int GL_LUMINANCE_ALPHA = 0x190A;

	public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;

	public static final int GL_PACK_ALIGNMENT = 0x0D05;

	public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;

	public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;

	public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;

	public static final int GL_FLAT = 0x1D00;

	public static final int GL_SMOOTH = 0x1D01;

	public static final int GL_KEEP = 0x1E00;

	public static final int GL_REPLACE = 0x1E01;

	public static final int GL_INCR = 0x1E02;

	public static final int GL_DECR = 0x1E03;

	public static final int GL_VENDOR = 0x1F00;

	public static final int GL_RENDERER = 0x1F01;

	public static final int GL_VERSION = 0x1F02;

	public static final int GL_EXTENSIONS = 0x1F03;

	public static final int GL_MODULATE = 0x2100;

	public static final int GL_DECAL = 0x2101;

	public static final int GL_ADD = 0x0104;

	public static final int GL_TEXTURE_ENV_MODE = 0x2200;

	public static final int GL_TEXTURE_ENV_COLOR = 0x2201;

	public static final int GL_TEXTURE_ENV = 0x2300;

	public static final int GL_NEAREST = 0x2600;

	public static final int GL_LINEAR = 0x2601;

	public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;

	public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;

	public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;

	public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;

	public static final int GL_TEXTURE_MAG_FILTER = 0x2800;

	public static final int GL_TEXTURE_MIN_FILTER = 0x2801;

	public static final int GL_TEXTURE_WRAP_S = 0x2802;

	public static final int GL_TEXTURE_WRAP_T = 0x2803;

	public static final int GL_TEXTURE0 = 0x84C0;

	public static final int GL_TEXTURE1 = 0x84C1;

	public static final int GL_TEXTURE2 = 0x84C2;

	public static final int GL_TEXTURE3 = 0x84C3;

	public static final int GL_TEXTURE4 = 0x84C4;

	public static final int GL_TEXTURE5 = 0x84C5;

	public static final int GL_TEXTURE6 = 0x84C6;

	public static final int GL_TEXTURE7 = 0x84C7;

	public static final int GL_TEXTURE8 = 0x84C8;

	public static final int GL_TEXTURE9 = 0x84C9;

	public static final int GL_TEXTURE10 = 0x84CA;

	public static final int GL_TEXTURE11 = 0x84CB;

	public static final int GL_TEXTURE12 = 0x84CC;

	public static final int GL_TEXTURE13 = 0x84CD;

	public static final int GL_TEXTURE14 = 0x84CE;

	public static final int GL_TEXTURE15 = 0x84CF;

	public static final int GL_TEXTURE16 = 0x84D0;

	public static final int GL_TEXTURE17 = 0x84D1;

	public static final int GL_TEXTURE18 = 0x84D2;

	public static final int GL_TEXTURE19 = 0x84D3;

	public static final int GL_TEXTURE20 = 0x84D4;

	public static final int GL_TEXTURE21 = 0x84D5;

	public static final int GL_TEXTURE22 = 0x84D6;

	public static final int GL_TEXTURE23 = 0x84D7;

	public static final int GL_TEXTURE24 = 0x84D8;

	public static final int GL_TEXTURE25 = 0x84D9;

	public static final int GL_TEXTURE26 = 0x84DA;

	public static final int GL_TEXTURE27 = 0x84DB;

	public static final int GL_TEXTURE28 = 0x84DC;

	public static final int GL_TEXTURE29 = 0x84DD;

	public static final int GL_TEXTURE30 = 0x84DE;

	public static final int GL_TEXTURE31 = 0x84DF;

	public static final int GL_REPEAT = 0x2901;

	public static final int GL_CLAMP_TO_EDGE = 0x812F;

	public static final int GL_PALETTE4_RGB8_OES = 0x8B90;

	public static final int GL_PALETTE4_RGBA8_OES = 0x8B91;

	public static final int GL_PALETTE4_R5_G6_B5_OES = 0x8B92;

	public static final int GL_PALETTE4_RGBA4_OES = 0x8B93;

	public static final int GL_PALETTE4_RGB5_A1_OES = 0x8B94;

	public static final int GL_PALETTE8_RGB8_OES = 0x8B95;

	public static final int GL_PALETTE8_RGBA8_OES = 0x8B96;

	public static final int GL_PALETTE8_R5_G6_B5_OES = 0x8B97;

	public static final int GL_PALETTE8_RGBA4_OES = 0x8B98;

	public static final int GL_PALETTE8_RGB5_A1_OES = 0x8B99;

	public static final int GL_LIGHT0 = 0x4000;

	public static final int GL_LIGHT1 = 0x4001;

	public static final int GL_LIGHT2 = 0x4002;

	public static final int GL_LIGHT3 = 0x4003;

	public static final int GL_LIGHT4 = 0x4004;

	public static final int GL_LIGHT5 = 0x4005;

	public static final int GL_LIGHT6 = 0x4006;

	public static final int GL_LIGHT7 = 0x4007;
}
